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41. Ship orientation Question (Long Axis) - in EVE General Discussion [original thread]
Memphis Baas wrote: Longest axis of the ship. I agree with this answer. The image is referencing the length of the ship from whatever axis is the longest axis. I personally think it should just give the full dimensions of the ship.
- by Azazel The Misanthrope - at 2015.10.19 06:37:03
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42. December Balance Discussion. - in EVE General Discussion [original thread]
https://forums.eveonline.com/default.aspx?g=posts&t=451065
Is upcoming, in December as CCP stated. I am not a man of much maths. So I would like to hear some of the opinions of people who are. Some projections for player patterns and feedb...
- by Azazel The Misanthrope - at 2015.10.19 06:32:52
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43. Sticky:Under the skin of the 'Comet' class frigate - in EVE General Discussion [original thread]
The Vengeance.
- by Azazel The Misanthrope - at 2015.10.19 06:20:05
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44. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Give Sac cap back!
- by Azazel The Misanthrope - at 2015.10.19 06:11:28
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45. ECM Rebalance - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Rawketsled wrote: Jams should become remote target spectrum breakers. Mechanically, they would then be: Oh, I've jammed you from targeting this ship. Go target another ship. That would relegate ECM ships alm...
- by Azazel The Misanthrope - at 2015.10.19 02:42:55
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46. Decimals on Missile flightrange, cause a KM matters. - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Arthur Aihaken wrote: Dantes Wolf wrote: As headline: Currently the missile flightrange i indicated in full kilometers, stopping at the lowest full Kilomter of the missile flightrange. Can we have a decimal on this? ...
- by Azazel The Misanthrope - at 2015.10.18 19:12:44
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47. The Death of a Logistic's Pilot. [ a logistics topic ] - in Player Features and Ideas Discussion [original thread]
I really hate killboards.
- by Azazel The Misanthrope - at 2015.10.18 13:32:01
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48. Decimals on Missile flightrange, cause a KM matters. - in Player Features and Ideas Discussion [original thread]
Nah, I agree with the OP. Scrams and Disruptors at least get a notification about what is the maximum range of the module when you attempt to activate it on a target out of range, and they do that to 3 decimal places back. I agree it isn't all th...
- by Azazel The Misanthrope - at 2015.10.18 13:29:47
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49. ECM Rebalance - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Azazel The Misanthrope wrote: Ok, I can understand this, but aren't you essentially (with what you have described) reducing the maximum amount of target locks that the victim can have by 1? No, you can jam out sev...
- by Azazel The Misanthrope - at 2015.10.18 12:53:07
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50. ECM Rebalance - in Player Features and Ideas Discussion [original thread]
Ok, I can understand this, but aren't you essentially (with what you have described) reducing the maximum amount of target locks that the victim can have by 1? Of course with the potential to disrupt a lock that has already been obtained, but gene...
- by Azazel The Misanthrope - at 2015.10.18 07:59:57
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51. Jammers and their role in EVE Online - in Player Features and Ideas Discussion [original thread]
unidenify wrote: everytime I see this, it make me want to do low sec roam with my corpmate with several griffen for fun Do it then, I will be sure to come counter you with mauli and heretics. For fun.
- by Azazel The Misanthrope - at 2015.10.18 07:37:41
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52. Jammers and their role in EVE Online - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Cristl wrote: If they just changed it so each target-requiring module rolled separately it would be fine. Maybe adjust the duration based on the target ships scan res so battleship modules were jammed for longer tha...
- by Azazel The Misanthrope - at 2015.10.18 07:36:52
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53. ECM Rebalance - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: What do you think of the idea of having max locked targets as discrete units, and having ECM jammers have a separate chance to jam each one? If the targeting units you are using get jammed, your target lock breaks but ...
- by Azazel The Misanthrope - at 2015.10.18 07:33:09
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54. What would you do to improve EVE Online? - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: 1) provide an actual NPE and training and quit expecting people to just figure everything out. Sure, leave the advanced stuff for players to figure out, but not even explaining to them something as basic as weapon types is jus...
- by Azazel The Misanthrope - at 2015.10.18 06:59:13
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55. ECM Rebalance - in Player Features and Ideas Discussion [original thread]
I suggest to change the application of jams so that ECM loses effectiveness overtime; rather than encouraging players to bring jams onto the field and jam targets permanently the goal should be to encourage players to use their jams wisely, more t...
- by Azazel The Misanthrope - at 2015.10.18 03:21:31
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56. Angel Cartel Role Change - in Player Features and Ideas Discussion [original thread]
All I was talking about was seeing autocannons that relied on optimal range instead of falloff for Angel Cartel.
- by Azazel The Misanthrope - at 2015.10.18 02:38:17
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57. Angel Cartel Role Change - in Player Features and Ideas Discussion [original thread]
Bobb Bobbington wrote: I'd rather they fix artillery first. I fit up a stabbed once with medium artillery, a tracking computer, and a tracking enhancer and got something like .03 tracking, not to mention the horrible PG needs for them. I don't ...
- by Azazel The Misanthrope - at 2015.10.17 23:12:28
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58. Angel Cartel Role Change - in Player Features and Ideas Discussion [original thread]
Bobb Bobbington wrote: But why? The whole idea of projectiles is that they have long falloff but bad optimals. It would just make sense for the Angel Cartel to break that archetype seeing as they have such "advanced" projectile turret techn...
- by Azazel The Misanthrope - at 2015.10.17 21:34:20
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59. New mobile warp disruption bubble - in Player Features and Ideas Discussion [original thread]
Bobb Bobbington wrote: Personally I'd like a bubbler, like a T2 destroyer, that is t1 for about half of the size bubble. It's so weird that T3D have less training time than the T2 destroyer interdictors. I just can't justify training for it whi...
- by Azazel The Misanthrope - at 2015.10.17 21:31:55
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60. How to RETAIN Players / Not resolve to making us Soylent Green - in EVE General Discussion [original thread]
Also, ALL mmorpgs are in decline right now; not just EVE. It just appears to be hurting EVE slightly more harshly because of how niche the game is to begin with.
- by Azazel The Misanthrope - at 2015.10.17 21:29:59
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